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System Design

Below are some explanations and examples of my experience with system design.

CONSUMER GAMES

System Design work on Mighty No. 9

・Planning and documentation of character actions.

EXAMPLES

System Design work on Resident Evil 6

・Player gadget and waypoint guide system planning and creation.

・Vehicle partner NPC system planning and creation.

・System text display planning and creation.

▲Waypoint system in Resident Evil 6.

System Design work on Kingdom Hearts Ⅲ

・Enemy planning and documentation.

・Gummi Ship system planning and documentation.

・Multiplayer planning and documentation.

・Attraction Flow planning and documentation.

System Design work on Kingdom Hearts 2.9

・Boss planning.

・Attraction Flow planning and documentation.

 

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