▲Placed 80 secret items in various levels throughout Resident Evil 6, adapting to each level designs.
Level Design work on Resident Evil 6
・Work on 5 levels in Campaign mode including the movements and actions of
the partner NPC.
・Work on levels in Extra Contents modes.
・Setting of various stage gimmicks.
・Placement of 80 secret items in various levels throughout the game adapting
to each level designs.
Level Design work on Mighty No. 9
・Original level planning and documentation.
・Level prototyping with Unreal 3, including scripting events.
Level Design
Below are some explanations and examples of my experience with level design.
CONSUMER GAMES
EXAMPLES
▲Scenes of levels worked on from Resident Evil 6.
Level Design work on Kingdom Hearts Ⅲ
・Original level planning, documentation and execution for 2 worlds including
enemy, item, secrets and event management.
・Mockup creation of 3 worlds including temporary asset creation.